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Game Design Uncategorized

VOXPOP: Role-playing our way through history

With the support of ED/IES SBIR grants, Gigantic Mechanic is currently developing VOXPOP: role-plays for high school U.S. history and social studies classrooms in which students work together to tackle historical crises such as the Shays Rebellion and the Pullman Strike. How can we expect kids to understand the perspectives of 18th century rebels when […]

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Game Design Press

President Obama speaks glowingly of the Senate Immersion Module

President Obama, Vice-President Biden, Senator McCain and host of other Senators, Governors and politicians were on hand for the dedication of the Edward M. Kennedy Institute on March 30 in Boston. So were we. All of the speakers, from Vice-President Biden, to Senator Lott to Senator Warren gave inspiring speeches, touching on Senator Kennedy’s legacy, […]

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Events Game Design

Switching Tracks: Improvising Play on the New York Subway

Photo by Cameron Blaylock If there’s anything that we at GM have learned over years of making live games, it’s that no design survives contact with the real world — and real players. You can scope out your venue for hours; bounce every last idea off your colleagues; polish your game mechanics until you’re sure they […]

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Events Game Design

GM and Sesame Workshop at the New York Public Library

We had so much fun presenting alongside our friends at Sesame Workshop this week, at Sesame Street: A Digital Playground. Not only did we get in a couple of good rounds of Boxheads, but we premiered a brand new game for a lecture hall full of people: Use Your Words, the world’s first massively multiplayer […]

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Press

GM Partners with NYU Game Center to Help Sponsor Public Gaming Events

The NYU Game Center’s public events series is a vital part of the New York game design community. With talks by amazing developers, to panels on issues crucial to the medium, to full-on conferences that dive deeply into game design and culture, it’s a fantastically rich resource for both aspiring and practicing developers — and […]

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Press

GM Designer to Advise Non-Profit

Our own Mattia Romeo has been tapped to serve on the Mobile Advisory Board of DoSomething.org, and we couldn’t be happier! DoSomething.org is a non-profit organization that inspires young people to take action on social causes they care about, like voting, homelessness, and education. Mattia will be the board’s resident game design expert, working alongside […]

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Events

See the 2014 G4C Public Arcade in Action

Our friends at Institute of Play have put together a really great video about the Games for Change Public Arcade at Tribeca Family Day. It was a really awesome event that we were quite proud to be part of. Gigantic Mechanic and Come Out & Play helped organize the live physical games. Check out Sesame […]

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Art

Cute or Terrifying? Sharkvolution Concept Art

We’ve been prototyping mechanics for Sharkvolution, a game we’re running at the American Museum of Natural History, for a few weeks now. The game is part of an event we are doing with Come Out & Play and AMNH on June 22 for Milstein Science Series: Sharks. Along with mechanics, we’ve also started to work […]

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Events

Sesame Street Boxheads Entertains Tribeca

We took Sesame Street Boxheads to the streets of Tribeca as part of the Games for Change Public Arcade at the Tribeca Family Festival. The game was a huge hit with both kids and adults. We probably had a hundred or so families get to play through the game, with grandparents, parents and kids all […]

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Talks

The Migrant Trail at Games for Change 2014

The Migrant Trail was all over the 2014 Games for Change Festival. Before the festival started, we found out that The Migrant Trail was nominated for a Games for Change Award in the Most Significant Impact category. We were thrilled to be one of three nominees in the category, especially because the other games, Mission […]