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Game Design Uncategorized

VOXPOP: Role-playing our way through history

With the support of ED/IES SBIR grants, Gigantic Mechanic is currently developing VOXPOP: role-plays for high school U.S. history and social studies classrooms in which students work together to tackle historical crises such as the Shays Rebellion and the Pullman Strike. How can we expect kids to understand the perspectives of 18th century rebels when […]

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Game Design Press

President Obama speaks glowingly of the Senate Immersion Module

President Obama, Vice-President Biden, Senator McCain and host of other Senators, Governors and politicians were on hand for the dedication of the Edward M. Kennedy Institute on March 30 in Boston. So were we. All of the speakers, from Vice-President Biden, to Senator Lott to Senator Warren gave inspiring speeches, touching on Senator Kennedy’s legacy, […]

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Events Game Design

Switching Tracks: Improvising Play on the New York Subway

Photo by Cameron Blaylock If there’s anything that we at GM have learned over years of making live games, it’s that no design survives contact with the real world — and real players. You can scope out your venue for hours; bounce every last idea off your colleagues; polish your game mechanics until you’re sure they […]

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Events Game Design

GM and Sesame Workshop at the New York Public Library

We had so much fun presenting alongside our friends at Sesame Workshop this week, at Sesame Street: A Digital Playground. Not only did we get in a couple of good rounds of Boxheads, but we premiered a brand new game for a lecture hall full of people: Use Your Words, the world’s first massively multiplayer […]