We make real fun.
We’re a game & experience design studio.
Gigantic Mechanic was founded in 2009 by Mattia Romeo and Greg Trefry.
We work with museums, cities & brands to create deeply engaging, interactive experiences through social & physical play.
We believe experiences that players cherish are rooted in social play. So we focus on designing games where players work together, face-to-face to collaborate and solve problems.
We believe the experience, not the technology, should drive the design.
We don’t believe there is one “right” technology or format for all situations — each project has its own experiential goals, learning objectives and constraints. Instead, we believe in designing and developing the right game and technology to deliver the best experience. This has led us to develop games in many different mediums, from board games to video games.
We have created mobile games to let players take their play outside. We’ve created games using computer vision to remove the need for a controller. We’ve created games based entirely around discussion and debate.
We love collaborating with partners
Along with developing our own games, Gigantic Mechanic has worked extensively with clients and collaborators to create games designed to engage a wide variety of audiences. We love working with others and helping bring new ideas to life.
Our Process: Follow the fun.
Whether we’re working on our own projects or collaborating with a client, we follow a highly iterative design process that puts the emphasis on playtesting, and following user feedback to find the fun.