Photo by Cameron Blaylock If there’s anything that we at GM have learned over years of making live games, it’s that no design survives contact with the real world — and real players. You can scope out your venue for hours; bounce every last idea off your colleagues; polish your game mechanics until you’re sure they […]
We had so much fun presenting alongside our friends at Sesame Workshop this week, at Sesame Street: A Digital Playground. Not only did we get in a couple of good rounds of Boxheads, but we premiered a brand new game for a lecture hall full of people: Use Your Words, the world’s first massively multiplayer […]
Our friends at Institute of Play have put together a really great video about the Games for Change Public Arcade at Tribeca Family Day. It was a really awesome event that we were quite proud to be part of. Gigantic Mechanic and Come Out & Play helped organize the live physical games. Check out Sesame […]
We took Sesame Street Boxheads to the streets of Tribeca as part of the Games for Change Public Arcade at the Tribeca Family Festival. The game was a huge hit with both kids and adults. We probably had a hundred or so families get to play through the game, with grandparents, parents and kids all […]
We debuted Sesame Street Boxheads at Games for Change this morning. The game was a big hit. We’ll be playing again at Tribeca Family Day — this Saturday all day, at the Games for Change Pavilion. Stop by and play with us. Here’s Jason from Sesame rocking his Cookie Monster Boxhead.
We ran an updated version of Art Boy Sin and Zombie Ward at IndieCade East. For this version of Art Boy Sin, we used a new format for the scoreboard with Polaroids and heart stickers. It went over quite well. Check out some of the awesome party poetry people came up with. The Onion’s AV […]