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Events Game Design

Switching Tracks: Improvising Play on the New York Subway

Photo by Cameron Blaylock If there’s anything that we at GM have learned over years of making live games, it’s that no design survives contact with the real world — and real players. You can scope out your venue for hours; bounce every last idea off your colleagues; polish your game mechanics until you’re sure they […]

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Art

Cute or Terrifying? Sharkvolution Concept Art

We’ve been prototyping mechanics for Sharkvolution, a game we’re running at the American Museum of Natural History, for a few weeks now. The game is part of an event we are doing with Come Out & Play and AMNH on June 22 for Milstein Science Series: Sharks. Along with mechanics, we’ve also started to work […]

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Events

Boxheads swarm Games for Change

We debuted Sesame Street Boxheads at Games for Change this morning. The game was a big hit. We’ll be playing again at Tribeca Family Day — this Saturday all day, at the Games for Change Pavilion. Stop by and play with us. Here’s Jason from Sesame rocking his Cookie Monster Boxhead.

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Events

Plastering IndieCade East with Party Poetry

We ran an updated version of Art Boy Sin and Zombie Ward at IndieCade East. For this version of Art Boy Sin, we used a new format for the scoreboard with Polaroids and heart stickers. It went over quite well. Check out some of the awesome party poetry people came up with. The Onion’s AV […]