Photo by Cameron Blaylock If there’s anything that we at GM have learned over years of making live games, it’s that no design survives contact with the real world — and real players. You can scope out your venue for hours; bounce every last idea off your colleagues; polish your game mechanics until you’re sure they […]
We had so much fun presenting alongside our friends at Sesame Workshop this week, at Sesame Street: A Digital Playground. Not only did we get in a couple of good rounds of Boxheads, but we premiered a brand new game for a lecture hall full of people: Use Your Words, the world’s first massively multiplayer […]
The NYU Game Center’s public events series is a vital part of the New York game design community. With talks by amazing developers, to panels on issues crucial to the medium, to full-on conferences that dive deeply into game design and culture, it’s a fantastically rich resource for both aspiring and practicing developers — and […]
The Migrant Trail has gotten some great attention this week thanks to its nomination for the Most Significant Impact award at the 2014 Games for Change Festival. Al Jazeera did a very nice story on serious games, looking closely at The Migrant Trail and Marco Williams’ film The Undocumented as an example. GM’s Greg shares […]
We debuted Sesame Street Boxheads at Games for Change this morning. The game was a big hit. We’ll be playing again at Tribeca Family Day — this Saturday all day, at the Games for Change Pavilion. Stop by and play with us. Here’s Jason from Sesame rocking his Cookie Monster Boxhead.
We ran an updated version of Art Boy Sin and Zombie Ward at IndieCade East. For this version of Art Boy Sin, we used a new format for the scoreboard with Polaroids and heart stickers. It went over quite well. Check out some of the awesome party poetry people came up with. The Onion’s AV […]