Announcing the 2021 Hack League Winners!

Gigantic Mechanic was thrilled to partner with CS4All to develop the 2020-2021 Hack League curriculum!

Teams of middle and high school students from public schools around NYC collected data from their neighborhoods to design, prototype, develop, and evaluate apps, games, and websites that address real-world community issues. Students engaged in a human-centered design and strategic problem-solving process to improve quality of life and address civic issues.

Despite the challenges of distance learning, participation was through the roof, and the students created incredible work.We are thrilled to list this year’s winners below!

Middle School

1st Place
Remote Rewards: A Google extension to encourage class participation.
I.S. 27 Anning S. Prall

2nd Place
Better Days: An app to help improve teenagers’ mental health.
The Young Women’s Leadership School of Astoria

3rd Place
Adolescent Assistants: A website that aggregates resources for senior citizens.
I.S. 7 Elias Bernstein

4th Place
Social Tap: An interactive community for students within a school to come together using Slack.
M.S. 158 Marie Curie

5th Place (tied)

Noise Meter: A device that detects noise levels in your neighborhood.
Redwood Middle School

Water Wizards: A DIY water filter that individuals can make at home.
Robert F. Wagner

High School

1st Place
COPAII: A web app to help medical patients with copays by connecting them with donors.
The Young Women’s Leadership School of Astoria

2nd Place
BearWithMe: A mobile app and connected teddy bear to help address mental health issues.
Susan E. Wagner H.S.

3rd Place
The Menstrual Helper: A vending machine to allow women in need to access sanitary products.
Sunset Park H.S.

4th Place
Sqrrlz: A web app that compiles “Squirrel Sightings” from Open Data NYC and allows users to post their own.
Brooklyn Technical H.S.

5th Place (tied)

Lehman Schoolwork Manager: An app to help students keep up with their schoolwork and manage their time.
Herman H. Lehman H.S.

Spur: An app to incentivize users create healthier habits like healthy eating and regular exercise.
IN-Tech Academy

A BIG THANK YOU to all the Hack League participants, and to CS4All for inviting us to join them on this inspiring project!