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Our games inspire players to interact with the world around them in new ways.

Learn more about us

How we work.

About Us About Us

We’re a small game and experience design studio committed to delivering engaging new experiences.

Our Process Our Process

We follow an iterative process focused on prototyping and playtesting.

Contact Us Contact Us

Get in touch with us.

Our Team

Dan Nagler

Dan Nagler
Game Designer & Writer

More about Dan

Mattia Romeo

Mattia Romeo
Partner & Game Designer

More about Mattia

Greg Trefry

Greg Trefry
Partner & Game Designer

More about Greg

What we're up to

Follow along with us as we design, prototype, playtest and build new games.

GM Designer to Advise Non-Profit

GM Designer to Advise Non-Profit

Posted by on Sep 30, 2014 in Press | No Comments

Our own Mattia Romeo has been tapped to serve on the Mobile Advisory Board of DoSomething.org, and we couldn’t be happier! DoSomething.org is a non-profit organization that inspires young people to take action on social causes they care about, like voting, homelessness, and education. Mattia will be the board’s resident game design expert, working alongside […]

See the 2014 G4C Public Arcade in action

See the 2014 G4C Public Arcade in action

Posted by on Jun 30, 2014 in Events | No Comments

Our friends at Institute of Play have put together a really great video about the Games for Change Public Arcade at Tribeca Family Day. It was a really awesome event that we were quite proud to be part of. Gigantic Mechanic and Come Out & Play helped organize the live physical games. Check out Sesame […]

Cute or terrifying? Sharkvolution concept art

Cute or terrifying? Sharkvolution concept art

Posted by on May 22, 2014 in Art | No Comments

We’ve been prototyping mechanics for Sharkvolution, a game we’re running at the American Museum of Natural History for a few weeks now. The game is part of an event we are doing with Come Out & Play and AMNH on June 22 for Milstein Science Series: Sharks. Along with mechanics, we’ve also started to work […]